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ddeveloper Milestone’s walk The series is well known among racing game enthusiasts, however Walk 4 suddenly exploded in 2021 thanks to a viral video showing its photorealistic images. The last entry, Walk 5 it’s the developer’s first game exclusive to current-gen consoles, so it’s only natural that expectations are once again off the charts for this one.

walk 5 builds on what came before not only in the gameplay department, but also in the visuals, and it looks absolutely beautiful. There are a few minor rough edges here and there, but the end result is extraordinary. Graphically, Walk 5 has the potential to defend its own ground against people like Grand Tourism 7 i Forza Horizon 5. We tested the game on the PS5 and here’s our full technical analysis Walk 5.

Game engine and overview

In the same way that Walk 4 before, Walk 5 it’s also built with Epic’s Unreal Engine. Epic’s tech is a popular choice for AA developers, but yes Walk 5 use the full potential of current generation consoles? Well, the answer is a bit complicated. When you start Walk 5you may not notice any radical changes compared to PAST 4 as the developer seems to have taken a more iterative approach mainly because both games feature largely the same underlying technology.

Everything from lighting to reflections and shadows have seen marginal improvements, weather effects look more intense than before and reflections appear to use ray tracing, which would be a first for the series on consoles . We will discuss them in detail in later sections.

Motorcycles

walk 5

The bikes are obviously the star of the show here. The love of the developers for these machines shines through in the careful interpretation of more than 200 sports bikes from a large number of popular manufacturers from around the world. Each vehicle has been recreated with amazing attention to detail and there is great geometric complexity in these models.

The surfaces of the bikes are suitably shiny and reflect light realistically. We also see generous use of different physical base materials for different parts of the bike’s body, and each material reacts differently to light. The engine does a great job of rendering different materials, such as leather seats and frames that are made of carbon fiber. Thanks to a complete adherence to physical lighting, Walk of 5 the bikes are visually stunning.

Tracks and Environments

walk 5

Coming to the tracks, Walk 5 it offers plenty of options when it comes to choosing where to race, and the environments look fantastic for the most part. The tracks look great with high-quality textures, and the screeching of the bikes leaves visible marks and smoke trails on the surface, which also looks quite realistic. The surfaces surrounding the racetrack are covered in rough terrain, so skirting this path results in thick trails and dense clouds of dust.

Asset quality is generally high across the board, with everything from the track to the stands boasting a large number of polycounts. Of course, some items don’t get the same treatment, including but not limited to certain types of foliage and NPCs. These elements tend to stand out against fantastic looking environments which can break the immersion.

In a similar vein, we’ve also noticed some trade-offs of detail, especially during daytime sequences, which may also be off-putting to some players. But it’s also important to note that the developer has stated that some assets have not yet been fully polished in the review build we tested, so these issues could be resolved with a patch.

Weather effects

walk 5

Walk 5 It has a dynamic weather system and offers some interesting racing scenarios. For example, you may start a race on a sunny afternoon, but the weather suddenly changes to cloudy at some point in the race. And because Ride 5 is a physics-based racer, track conditions also affect gameplay variables like handling and stability, adding a new level of challenge to racing.

As was the case with Walk 4, weather effects are quite realistic Walk 5 too. Individual raindrops can be seen accumulating on the body of the bike, and it looks really nice, especially in the first-person camera view. These drops appear to have physical properties as they also slide as you steer your bike around sharp turns. Water puddles also form on the tracks, which makes running a bit difficult.

The representation of the sky is also an important aspect here and Walk 5 it uses volumetric clouds in its presentation, but it can be a bit inconsistent. Clear skies only have a few clouds scattered over the horizon, which tends to highlight the rather low quality of the volumetric meshes while overcast conditions have a higher number of clouds that look much better thanks to their density .

Lighting and reflections

ride 5 new image

Shift gears to lighting, Walk 5 uses the same global lighting method seen in Ride 4 and works to great effect here as well. The direct lighting does a good job of adding a realistic image, and the game also performs quite well in difficult night scenarios where we can see a lot of smaller light sources illuminating the track and areas surrounding

Shadows are sharp for the most part, although you may be able to make out some glow artifacts here and there. Shadows are not made for objects far from the camera, and you may also encounter rare instances of shadows appearing while running at high speed.

As for the reflections, Walk 5 it looks like it’s using a ray tracing implementation that looks really good in action. The reflections on the side mirrors have a decent resolution, this quality does not degrade as you ride the bike through the corners. The bikes feature shiny surfaces and, as expected, light bounces off them, allowing players to see the insane amount of detail the developer has put into them.

Post processing, PS5 parameters and conclusion

make 5 races

Finally, we get to the post-processing side of things. Motion blur is an important element Walk of 5 presentation and implementation seems to be of high quality. As for the anti-aliasing pass, the game appears to be using an FXAA-based solution. It does a good job of cleaning up the image for the most part, but you’ll be able to make out some jagged edges and artifacts if you look too closely.

As also mentioned above, Walk 5 it retains the 60fps gameplay of its predecessor, and there are no graphical options to choose from in the case of the PS5. You get an enhanced 4K image with a frame rate target of 60 fps, and the game does a good job of maintaining performance even in the most demanding situations. We didn’t notice any major frame drops in our tests, and we’re pretty happy with the performance on PS5.

conclusion

Walk 5 it is an iterative update Walk 4 – but this should not be seen as a criticism of Milestone’s latest project. Walk 5 boasts fantastic visuals without compromising its 60fps gameplay, and while it’s not a flawless experience, it’s certainly a worthy successor to what came before and is one of the best-looking racers on the market.


Source: gamingbolt.com

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