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I’m not reviewing Suicide Squad: Kill The Justice League Game Informer (that privilege belongs to looter expert Matt Miller), and for that I’m grateful. But it’s not because the game is terrible. It’s because even after five hours, I still have no idea how I feel about it.

There is a scene The dark Knight Rises which I always assumed would become a meme, but never did. When Joseph Gordon-Levitt’s John Blake stops Anne Hathaway’s Selina Kyle from trying to escape at the airport, he questions her about the fate of Bruce Wayne. In a fantastic one-liner, she looks him in the eyes with genuine uncertainty and fear and says simply, “I’m not sure.” And that’s exactly how I feel when someone asks me what I think of Rocksteady’s Suicide Squad.

I’m not a fan of the genre that Suicide Squad pursues. I don’t like shooters where you perform similar actions (eg fighting waves of enemies) over and over to get slightly different results (eg teams with slightly different stats). I never liked the loop. However, I am a huge fan of Rocksteady and their Arkham Games. Arkham Asylum, City, and Knight (and Origins, too) are not just some of my favorite comic book games, but some of my favorite games, period. I love the world that Rocksteady created in these games, and in those rare moments where Suicide Squad remembers that it’s a sequel to Arkham Knight, I find myself wrapped up in learning what happens next.

But even in those moments of the story and characters that I’ve enjoyed, I’m falling short of being fully invested. The premise of Amanda Waller and Batman’s worst-case scenario will come to pass: What if the members of the Justice League turned evil? – It’s interesting and sometimes scary. An opening sequence where you, as the Suicide Squad, have to play the opposite side of Batman’s fear-mongering, stealthy hunt is a highlight. But the Generally The tone of the game sometimes makes it feel more like the uninspired arguments of comic book fans making their uninteresting “What if Superman killed civilians?” fantasies.

But then, every few minutes, a joke will land on me and I find myself grateful for the tone. Captain Boomerang, for example, is the kind of confident idiot that always makes me laugh. We’ve had four self-serious, sometimes melodramatic Arkham games. Why not make room for something a little lighter? My opinion changes every five minutes.

Gameplay wise, I’ve started to find a rhythm in combat where I enjoy moving around a battlefield. Wall running and flipping as Harley recalls Incomniac’s Spider-Man in just the right way, but the shooting, while perfectly functional, quickly becomes repetitive. I often avoid fights on my way to the next destination rather than engage in them as a result. Like the world and the story, my take on the gameplay changes with every deck. Sometimes, I feel like Tony Hawk skateboarding around Metropolis. Sometimes I feel like Tony Hawk, the human person, checking his watch and avoiding traffic as he runs to a meeting across town.

I’m confused, but sometimes I have fun. Does that make it a good, fun game? I’m not sure, to quote Selina Kyle again.

Of course, with all my uncertainty and feelings ebbing and flowing as I play from moment to moment, there’s one thing I know for sure: I’m definitely enjoying it more than 2020’s Marvel’s Avengers.

Source: gameinformer.com

By admin